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Encounters

Encounters are for your moments when all your Lore collides. Encounters are the ambush, fights, villain monologues, or political showdowns in your campaign.

When you build an Encounter, you will give it a name, a short and long description. Custom Fields can help you track information important to your System’s brand of Encounters (such as momentum, threat, doom, or sanity).

However, the core focus of Encounters is the ability to link Lore to the Encounter in three meaningful ways: As Scenes, Actors, or Loot.

  • Scenes: where your action takes place.
    • By default in Lore Link, Scenes are your Location or Transportation (think fights on a Bus, a Starship, or a runaway cart!)
  • Actors: those taking part in the Encounter.
    • The angry mob in the bar fight, the magical creatures leaping out of the woods, or just the panel of judges at the song competition.
  • Loot: the reward your party gets for completing the encounter.
    • Maybe the cash prize at the Karaoke contest or the magical singing sword dropped by the kobold bandits.

Note that all of the elements of an Encounter have a Completed property. This is because basic Encounters can be used to represent multiple possible events in your campaign. The ambush by enraged cyber hackers might occur outside multiple times over the course of your campaign. Maybe once at a bar, in the penthouse suite, or maybe at mall. Use completed to indicate which scenarios have already played out in your campaign, and make your sure your campaign stays fresh and original.

Use the Copy and Move features to move parts of an Encounter to a new or existing Encounter to make building your next Encounter easy as possible.

Encounters can be attached to a Session, helping you keep track of the action your next game session.

Any Lore attached to a Encounter will list that Encounter in the Referenced By section of the Lore.