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Events are the one-time occurrences that happen during your campaign. An event can be an encounter with a group of monsters, a meeting with the King, or even a natural disaster that you are setting off to force your players to react to. Information you can store about an Event include a name, a short description and a longer Markdown description. You can also associate Game Objects, as well as Triggers. Triggers are other Events or Locations that you feel can lead to this encounter occurring, whether via visiting the Location (like being ambushed on the forest road), or one event leading to another due to player choices (such as fight the ambassador’s bodyguards when the players decide to attempt to assassinate the ambassador during their meeting).