Mark Della-Croce, Product Lead for Lore Link here yet again to talk about all the interesting things we have planned for Lore Link! We have some long-awaited news here so we’ll get to it!
The biggest announcement for October / November is that we’ve released Player Sharing into the wild!
Player Sharing enables GMs to take all that Lore they’ve built and allow their players to see some, all, or even just individual parts of it. This gives your players easy access to be able to recall important facts about your world, saving you both time at the table. Easily remember key Events, important Locations, or even just that one kobold that they adopted in the last session. Players can leave notes for the GM and other players on any Lore shared with them. Sharing can be as small as just sharing the name and short description of the Lore or as complex as sharing all but key custom fields the GM has created. Invites can also be customized, allowing you to customize the image for the campaign, the campaign name, and whether or not you need to approve each player individually as they join the game. Player Sharing is currently available to all accounts Galaxy tier and above, and any of those users can then share their campaigns with any other user, including for our World tier accounts (get yours free today if you don’t yet have one)! Existing users, note that you have to actively choose to share your campaign, and any existing information on your campaign will be fully hidden from your players once you initially share the campaign, so you’ll get to choose what they see.
If you want to see more about player sharing, our Twitch channel is a great place to see us using Lore Link in action including Player Sharing. Last month I talked about Player Sharing while discussing two great spooky RPGs in the spooky month of October. Kids on Bikes is a great game for drawing your players into the world of an 80s scary kid’s movie / TV show with kids making their way around town uncovering sinister plots that end up having supernatural consequences for the small town they are growing up in. I talked a lot about how Player Sharing can help you implement all the horror tools Kids on Bikes gives you to really dial in the experience to give your players the appropriate level of spooky or scary they’re looking for. If your group is asking for something less Stranger Things and more John Carpenter’s The Thing, you should check the second spooky game I checked out with Lore Link in October: Mothership. Much like Kids on Bikes, Mothership uses a relatively light character sheet making this easy to introduce to a new group. However, Mothership adds some really cool rules to help ramp up the tension of the game, with stress, panicked reactions, and hidden death checks helping to set up a situation where. I looked at one of the many awesome premade adventures for Mothership called “Time after Time” which tasks your crew of players with getting to the bottom of a complicated Time Travel mystery without blipping themselves out of reality via paradox. Lore Link’s Player Sharing works great here as well, allowing the GM to give the players places to record notes about all the different time-separated versions of places and people they meet. If you missed either of those, I suggest heading over to our YouTube channel to check them out, as well as a bonus Halloween week special, where the Lore Link Players got scares of their own in the hilarious Lethal Company for the PC!
Next month will see us checking out something more family-friendly that you might want to play with your gaming friends or relatives over the Thanksgiving holiday. We’ll be looking at the more comedy-focused Discworld TTRPG by Modiphius, based on the wonderful books by Sir Terry Pratchett. I’ll be planning that campaign for two weeks in a row, leading up to an actual play with the Lore Link Players on November 22nd!
Of course, just because we wrapped up development on Player Sharing doesn’t mean we’re done for the year! We’ve got a couple of additional big projects coming down the pipeline, both of which will bring major changes to the way that Lore Link works. Stay tuned for next month’s newsletter for more exciting news on that!
Sadly, those new features don’t code themselves, so it is back to the coding mines for me! Till next time, may your big bad pass those critical checks as easily as you might pass the gravy at Thanksgiving!
Mark Della-Croce, Lore Link Product Lead